using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ChatLogMessageFrame")]
	public class ChatLogMessageFrame : MonoBehaviour
	{
		public GameObject m_Background => method_3<GameObject>("m_Background");

		public UberText m_Text => method_3<UberText>("m_Text");

		public float m_initialPadding => method_2<float>("m_initialPadding");

		public float m_initialBackgroundHeight => method_2<float>("m_initialBackgroundHeight");

		public float m_initialBackgroundLocalScaleY => method_2<float>("m_initialBackgroundLocalScaleY");

		public ChatLogMessageFrame(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ChatLogMessageFrame(IntPtr address)
			: this(address, "ChatLogMessageFrame")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public string GetMessage()
		{
			return method_13("GetMessage");
		}

		public void SetMessage(string message)
		{
			method_8("SetMessage", message);
		}

		public Color GetColor()
		{
			return method_11<Color>("GetColor", Array.Empty<object>());
		}

		public void SetColor(Color color)
		{
			method_8("SetColor", color);
		}

		public void UpdateText()
		{
			method_8("UpdateText");
		}

		public void UpdateBackground()
		{
			method_8("UpdateBackground");
		}
	}
}
